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   <div id="projectname">3dchess
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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<div class="title">TurnGenerator Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_turn_generator.html">TurnGenerator</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#a181e5264fcc80321f693d2a2c2537b6e">bitBoardToTurns</a>(Piece piece, Field from, BitBoard bbTurns, BitBoard bbAllOppTurns, ChessBoard &amp;cb, Turns &amp;turnsOut)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#adccfc165f4f7f080beffb234c28960e6">calcAllOppTurns</a>(PlayerColor opp, const ChessBoard &amp;cb)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#a22ecf43e72f2f125da5439e67fbe93a6">calcBishopTurns</a>(BitBoard bishops, BitBoard allOppPieces, BitBoard allPieces) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#a5aaa7762ce20947f3ddf3639b59beb2b">calcKingTurns</a>(BitBoard king, BitBoard allOwnPieces, BitBoard allOppTurns) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#aef51b56a2cf9fb8bb0edb0b32d291430">calcKnightTurns</a>(BitBoard knights, BitBoard allOwnPieces) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#add849200f2254c17e9e8ab987e611148">calcLongCastleTurns</a>(PlayerColor player, BitBoard bbAllPieces, BitBoard bbAllOppTurns)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#af12850a7a31ce7573c1097044cbae42a">calcMoveTurns</a>(Piece piece, BitBoard bbPiece, BitBoard bbAllOppTurns, const ChessBoard &amp;cb)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#acaab277f1915430686c0144eaedc8ebf">calcPawnAttackTurns</a>(BitBoard pawns, BitBoard allOppPieces, PlayerColor player, Field enPassantSquare) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#a29167d369084a34b22b2325483b63642">calcPawnMoveTurns</a>(BitBoard pawns, BitBoard allPieces, PlayerColor player) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#a386a6d3eedb47d341a5cd0e5e3b9a29a">calcPawnTurns</a>(BitBoard pawns, BitBoard allPieces, BitBoard allOppPieces, PlayerColor player, Field enPassantSquare) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#af269bb21e15aefbfa6ec180c3de939d1">calcQueenTurns</a>(BitBoard queens, BitBoard allOppPieces, BitBoard allPieces) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#aafd8d2537613b1610e404d1788e689eb">calcRookTurns</a>(BitBoard rooks, BitBoard allOppPieces, BitBoard allPieces) const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#a077bac9879610b9ad897cbcca01105c2">calcShortCastleTurns</a>(PlayerColor player, BitBoard bbAllPieces, BitBoard bbAllOppTurns)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#a224a17e671919ac22dbc35dd6a792d98">calcUnCheckFields</a>(PlayerColor opp, const ChessBoard &amp;cb)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>clearFile</b>(File file) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>clearRank</b>(Rank rank) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#a318217970ffe693af8421de2e79d6c3e">generateTurns</a>(PlayerColor player, ChessBoard &amp;cb)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getBitsE</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getBitsN</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getBitsNE</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getBitsNW</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getBitsS</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getBitsSE</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getBitsSW</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getBitsW</b>(BitBoard bbPiece) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#a0384eb02e315f54b6067c555d0f4c483">getTurnList</a>() const </td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_turn_generator.html#a901a67974d00f2dae1ba4bb41125c182">initFlags</a>(ChessBoard &amp;cb)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>maskFile</b>(File file) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>maskRank</b>(Rank rank) const  (defined in <a class="el" href="class_turn_generator.html">TurnGenerator</a>)</td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_turn_generator.html#a0a685fa05b4c9cb6c343ec9e9c6e445a">turnList</a></td><td class="entry"><a class="el" href="class_turn_generator.html">TurnGenerator</a></td><td class="entry"></td></tr>
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